π¦ Lurkers Build 209 - Brighter, Smoother, Better!
π₯ Lighting Overhaul β Improved light system for a more immersive experience!
π¨ Better Particles & Effects β Enhanced visuals and smoother animations!
βοΈ Gameplay Balancing & Tweaks β Refined gun mechanics, zombie spawning, and general improvements!
π Performance Boost β Faster servers, optimized autoconnect logic, and stability fixes!
Jump in and check out the upgrades! βοΈπ
Full Changelog:
* New
* Light system improved
* Added light settings in menu
* Light sources have different ranges
* Add more dynamic light types (explosions, bullets)
* Nights are darker when light system is enabled
* Scoreboard
* Show how long players have been connected to the server in scoreboard when holding down `ALT`
* Show desktop user icon in scoreboard
* Add screen shake for block collapses
* `SHIFT+CLICK` items in inventory to move items to/from inventory hotbar and main inventory quickly
* Better particles and effects
* Better particle effects for blocks!
* Better collapsing block particle effects
* Explosions have better particles
* Explosion animation is scaled proportionally to the damage radius
* Improved blood particle effect
* Increase max particles on desktop from 100 to 300
* Distant bullet sound effect! (you can hear gunshots from far away)
* Improvements / Tweaks
* Improved server list
* Show total player count
* Add server list search field
* Server list filters are applied immediately without fetching latest server list
* Add official/custom server filters in server list
* Light system improved
* Adjusted day/night and ambience colors
* Adjusted lights to be more atmospheric
* Some light fixes
* Structures emit some light
* Zombies randomly target enemies
* Explosions deal less damage through walls
* Explosion screen shake adjusted where intensity matches distance and explosion damage
* Minimap is brighter with lights enabled
* PVP spawn delay is increased if enemies are near your base (to help prevent stalemates)
* Make `ALT`+`BACKSPACE` delete groups of characters in text fields
* Servers are removed from server list 45 minutes before restart so new players don't join and end up getting disconnected
* Normalise all sound effect volume levels
* Add inventory item animations when items change
* Improve hit pushback impacts
* Entities are pushed away from the bullet/melee hit
* Props don't go flying too far away
* Sniper zoom is reduced when your mouse is close to your player
* Increase max chat message history from 100 to 200 for desktop
* Combat Tweaks
* Weapon balancing
* Increase machine gun damage
* Increase rifle damage
* Increase sniper ammo cost
* Increase sniper rifle cost from 130 to 150 coins
* Reduce sniper damage
* Increase grenade launcher damage
* Reduce grenade cost
* Increase max movement aim penalty from 15 to 20 degrees
* Iron and mithril armor protection improved
* Helmets reduce headshot damage increase by the % protection
* Ice is see-through
* Some improvements to advanced info showing when holding `ALT`
* Zombie survival night lasts longer
* Adjust autobalance so min/max margin is between 2-5 depending on how many players there are
* Bug Fixes
* Make server list fit all advanced columns on screen
* Fix random crash when restarting level on desktop client
* Fix server list not showing any servers if you open it immediately when the loading screen finishes
* Autobalance does not trigger if the peer is already on the team to swap to
* Fix chat field not having same width as chat area on larger displays
* Reduce protected area width for bases on `ravine_sniiper` map by 1 block on each side
* Fix mac desktop client not working
* Dev
* Noclip can accept a player name arg to be used on another player. Example: `/noclip bergice`
* You move faster with `noclip`
* Add Lua API's
* `entity:setGravityScale(float)`
* `Teams:delete(team)`
* `team.name`
* `peer:getSessionLengthSec()`
* `peer:getLatencyMs()`
* `LurkersApplicationType peer:getType()` (returns the client platform type as an enum, may need to be evaluated as a string in Lua)
* `LurkersApplicationType` enum
* Some new cheat sheet commands added
* Make it possible to cancel automatic server restart using `/set io.lurkers.game.Constants serverAutoRestartSeconds 0 false`
* Fix possible error in `ad_rewards.lua:167`
* Fix `Team:name` not working in custom servers
* Fix zombie survival and survival throwing error for custom servers
Files
lurkers.io
Online zombie survival and other games such as open world survival!
Status | Released |
Author | bergice |
Genre | Survival, Shooter |
Tags | 2D, Casual, deathmatch, Multiplayer, Open World, Pixel Art, Side Scroller, Zombies |
Languages | English |
More posts
- 10 MILLION PLAYERS48 days ago
- Build 208 is out! - Optimized Gameplay & Secret Weapon Unlocked!61 days ago
- π» HALLOWEEN UPDATE π and βοΈ NEW SURVIVAL MODE! ποΈ97 days ago
- Build 206 - β°οΈNew Mountains, Cave Shrubbery, and Lights Update! π‘Sep 10, 2024
- New zombies, skins, emojisJan 18, 2023
- Build 113 - 129Nov 06, 2022
- lurkers.io - Multiplayer browser zombie survival, sandbox and other games :OOct 19, 2022
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